FreeType 2 Tutorial
Copyright …
- I. Simple Glyph Loading
- II. Managing Glyphs
- III. Examples
I. Simple Glyph Loading
1. Header Files
The following are instructions required to compile an application that uses the FreeType 2 library.
-
Locate the FreeType 2
include
directory.You have to add it to your compilation include path.
In Unix-like environments you can run the
freetype-config
script with the--cflags
option to retrieve the appropriate compilation flags. This script can also be used to check the version of the library that is installed on your system, as well as the required librarian and linker flags. -
Include the file named
ft2build.h
.It contains various macro declarations that are later used to
#include
the appropriate public FreeType 2 header files. -
Include the main FreeType 2 API header file.
You should do that using the macro
FT_FREETYPE_H
, like in the following example.#include <ft2build.h> #include FT_FREETYPE_H
FT_FREETYPE_H
is a special macro defined in fileftheader.h
. It contains some installation-specific macros to name other public header files of the FreeType 2 API.You can read this section of the FreeType 2 API Reference for a complete listing of the header macros.
The use of macros in #include
statements is ANSI-compliant. It is used for
several reasons.
- It avoids conflicts with (deprecated) FreeType 1.x public header files.
- The macro names are not limited to the DOS 8.3 file naming limit; names like
FT_MULTIPLE_MASTERS_H
orFT_SFNT_NAMES_H
are a lot more readable and explanatory than the real file namesftmm.h
andftsnames.h
. - It allows special installation tricks that will not be discussed here.
2. Library Initialization
To initialize the FreeType library, create a variable of type
FT_Library
named, for
example, library
, and call the function
FT_Init_FreeType
.
#include <ft2build.h>
#include FT_FREETYPE_H
FT_Library library;
...
error = FT_Init_FreeType( &library );
if ( error )
{
... an error occurred during library initialization ...
}
This function is in charge of
- creating a new instance of the FreeType 2 library and setting the handle
library
to it, and - loading each module that FreeType knows about in the library. Among others,
your new
library
object is able to handle TrueType, Type 1, CID-keyed & OpenType/CFF fonts gracefully.
As you can see, the function returns an error code, like most other functions
of the FreeType API. An error code of 0 (also known as FT_Err_Ok
) always
means that the operation was successful; otherwise, the value describes the
error, and library
is set to NULL.
3. Loading a Font Face
a. From a Font File
Create a new face
object by calling
FT_New_Face
. A face
describes a given typeface and style. For example, ‘Times New Roman Regular’
and ‘Times New Roman Italic’ correspond to two different faces.
FT_Library library; /* handle to library */
FT_Face face; /* handle to face object */
error = FT_Init_FreeType( &library );
if ( error ) { ... }
error = FT_New_Face( library,
"/usr/share/fonts/truetype/arial.ttf",
0,
&face );
if ( error == FT_Err_Unknown_File_Format )
{
... the font file could be opened and read, but it appears
... that its font format is unsupported
}
else if ( error )
{
... another error code means that the font file could not
... be opened or read, or that it is broken...
}
As you can certainly imagine, FT_New_Face
opens a font file, then tries to
extract one face from it. Its parameters are as follows.
library |
A handle to the FreeType library instance where the face object is created. |
filepathname |
The font file pathname (a standard C string). |
face_index |
Certain font formats allow several font faces to be embedded in a single file. This index tells which face you want to load. An error is returned if its value is too large. Index 0 always works, though. |
face |
A pointer to the handle that is set to describe the new face object. It is set to NULL in case of error. |
To know how many faces a given font file contains, load its first face (this
is, face_index
should be set to zero), then check the value of
face->num_faces
, which indicates how many faces are embedded in the font
file.
b. From Memory
In the case where you have already loaded the font file into memory, you can
similarly create a new face object for it by calling
FT_New_Memory_Face
.
FT_Library library; /* handle to library */
FT_Face face; /* handle to face object */
error = FT_Init_FreeType( &library );
if ( error ) { ... }
error = FT_New_Memory_Face( library,
buffer, /* first byte in memory */
size, /* size in bytes */
0, /* face_index */
&face );
if ( error ) { ... }
As you can see, FT_New_Memory_Face
takes a pointer to the font file buffer
and its size in bytes instead of a file pathname. Other than that, it has
exactly the same semantics as FT_New_Face
.
Note that you must not deallocate the memory before calling
FT_Done_Face
.
c. From Other Sources (Compressed Files, Network, etc.)
There are cases where using a file pathname or preloading the file into memory is not sufficient. With FreeType 2, it is possible to provide your own implementation of I/O routines.
This is done through the
FT_Open_Face
function,
which can be used to open a new font face with a custom input stream, select a
specific driver for opening, or even pass extra parameters to the font driver
when creating the object. We advise you to look up the FreeType 2 reference
manual in order to learn how to use it.
4. Accessing the Face Data
A face object models all information that globally describes the face.
Usually, this data can be accessed directly by dereferencing a handle, like in
face−>num_glyphs
.
The complete list of available fields is in the
FT_FaceRec
structure
description. However, we describe here a few of them in more detail.
num_glyphs |
This variable gives the number of glyphs available in the font face. A glyph is a character image, nothing more – it thus doesn’t necessarily correspond to a character code. |
face_flags |
A 32-bit integer containing bit flags that describe some face properties. For example, the flag FT_FACE_FLAG_SCALABLE indicates that the face’s font format is scalable and that glyph images can be rendered for all character pixel sizes. For more information on face flags, please read the FreeType 2 API Reference. |
units_per_EM |
This field is only valid for scalable formats (it is set to 0 otherwise). It indicates the number of font units covered by the EM. |
num_fixed_sizes |
This field gives the number of embedded bitmap strikes in the current face. A strike is a series of glyph images for a given character pixel size. For example, a font face could include strikes for pixel sizes 10, 12, and 14. Note that even scalable font formats can have embedded bitmap strikes! |
available_sizes |
A pointer to an array of FT_Bitmap_Size elements. Each FT_Bitmap_Size indicates the horizontal and vertical character pixel sizes for each of the strikes that are present in the face. |
Note that, generally speaking, these are not the cell size of the bitmap strikes.
5. Setting the Current Pixel Size
FreeType 2 uses size objects to model all information related to a given character size for a given face. For example, a size object holds the value of certain metrics like the ascender or text height, expressed in 1/64th of a pixel, for a character size of 12 points.
When the FT_New_Face
function is called (or one of its siblings), it
automatically creates a new size object for the returned face. This size
object is directly accessible as face−>size
.
NOTE: A single face object can deal with one or more size objects at a time; however, this is something that few programmers really need to do. We have thus decided to simplify the API for the most common use (i.e., one size per face) while keeping this feature available through additional functions.
When a new face object is created, all elements are set to 0 during
initialization. To populate the structure with sensible values, you should
call
FT_Set_Char_Size
.
Here is an example, setting the character size to 16pt for a 300×300dpi device:
error = FT_Set_Char_Size( face, /* handle to face object */
0, /* char_width in 1/64th of points */
16*64, /* char_height in 1/64th of points */
300, /* horizontal device resolution */
300 ); /* vertical device resolution */
Some notes.
- The character widths and heights are specified in 1/64th of points. A point is a physical distance, equaling 1/72th of an inch. Normally, it is not equivalent to a pixel.
- Value of 0 for the character width means ‘same as character height’, value of 0 for the character height means ‘same as character width’. Otherwise, it is possible to specify different character widths and heights.
- The horizontal and vertical device resolutions are expressed in dots-per-inch, or dpi. Standard values are 72 or 96 dpi for display devices like the screen. The resolution is used to compute the character pixel size from the character point size.
- Value of 0 for the horizontal resolution means ‘same as vertical resolution’, value of 0 for the vertical resolution means ‘same as horizontal resolution’. If both values are zero, 72 dpi is used for both dimensions.
- The first argument is a handle to a face object, not a size object.
This function computes the character pixel size that corresponds to the
character width and height and device resolutions. However, if you want to
specify the pixel sizes yourself, you can call
FT_Set_Pixel_Sizes
.
error = FT_Set_Pixel_Sizes( face, /* handle to face object */
0, /* pixel_width */
16 ); /* pixel_height */
This example sets the character pixel sizes to 16×16 pixels. As previously, a value of 0 for one of the dimensions means ‘same as the other’.
Note that both functions return an error code. Usually, an error occurs with a
fixed-size font format (like FNT or PCF) when trying to set the pixel size to a
value that is not listed in the face->fixed_sizes
array.
6. Loading a Glyph Image
a. Converting a Character Code Into a Glyph Index
Normally, an application wants to load a glyph image based on its character code, which is a unique value that defines the character for a given encoding. For example, code 65 (0x41) represents character ‘A’ in ASCII encoding.
A face object contains one or more tables, called charmaps, to convert character codes to glyph indices. For example, most older TrueType fonts contain two charmaps: One is used to convert Unicode character codes to glyph indices, the other one is used to convert Apple Roman encoding to glyph indices. Such fonts can then be used either on Windows (which uses Unicode) and old MacOS versions (which use Apple Roman). Note also that a given charmap might not map to all the glyphs present in the font.
By default, when a new face object is created, it selects a Unicode charmap. FreeType tries to emulate a Unicode charmap if the font doesn’t contain such a charmap, based on glyph names. Note that it is possible that the emulation misses glyphs if glyph names are non-standard. For some fonts like symbol fonts, no Unicode emulation is possible at all.
Later on we will describe how to look for specific charmaps in a face. For
now, we assume that the face contains at least a Unicode charmap that was
selected during a call to FT_New_Face
. To convert a Unicode character code
to a font glyph index, we use
FT_Get_Char_Index
.
glyph_index = FT_Get_Char_Index( face, charcode );
This code line looks up the glyph index corresponding to the given charcode
in the charmap that is currently selected for the face. You should use the
UTF-32 representation form of Unicode; for example, if you want to load
character U+1F028, use value 0x1F028 as the value for charcode
.
If no charmap was selected, the function returns the charcode.
Note that this is one of the rare FreeType functions that do not return an error code. However, when a given character code has no glyph image in the face, value 0 is returned. By convention, it always corresponds to a special glyph image called the missing glyph, which is commonly displayed as a box or a space.
b. Loading a Glyph From the Face
Once you have a glyph index, you can load the corresponding glyph image. The latter can be stored in various formats within the font file. For fixed-size formats like FNT or PCF, each image is a bitmap. Scalable formats like TrueType or CFF use vectorial shapes (outlines) to describe each glyph. Some formats may have even more exotic ways of representing glyphs (e.g., MetaFont – but this format is not supported). Fortunately, FreeType 2 is flexible enough to support any kind of glyph format through a simple API.
The glyph image is always stored in a special object called a glyph slot. As
its name suggests, a glyph slot is a container that is able to hold one glyph
image at a time, be it a bitmap, an outline, or something else. Each face
object has a single glyph slot object that can be accessed as face->glyph
.
Its fields are explained by the
FT_GlyphSlotRec
structure documentation.
Loading a glyph image into the slot is performed by calling
FT_Load_Glyph
.
error = FT_Load_Glyph( face, /* handle to face object */
glyph_index, /* glyph index */
load_flags ); /* load flags, see below */
The load_flags
value is a set of bit flags to indicate some special
operations. The default value FT_LOAD_DEFAULT
is 0.
This function tries to load the corresponding glyph image from the face.
- If a bitmap is found for the corresponding glyph and pixel size, it is loaded
into the slot. Embedded bitmaps are always favoured over native image
formats, because we assume that they are higher-quality versions of the same
glyph. This can be changed by using the
FT_LOAD_NO_BITMAP
flag. - Otherwise, a native image for the glyph is loaded. It is also scaled to the current pixel size, as well as hinted for certain formats like TrueType and Type 1.
The field face−>glyph−>format
describes the format used for storing the glyph
image in the slot. If it is not FT_GLYPH_FORMAT_BITMAP
, one can immediately
convert it to a bitmap through
FT_Render_Glyph
.
error = FT_Render_Glyph( face->glyph, /* glyph slot */
render_mode ); /* render mode */
The parameter render_mode
is a set of bit flags to specify how to render the
glyph image. FT_RENDER_MODE_NORMAL
, the default, renders an anti-aliased
coverage bitmap with 256 gray levels (also called a pixmap), as this is the
default. You can alternatively use FT_RENDER_MODE_MONO
if you want to
generate a 1-bit monochrome bitmap. More values are available for the
FT_Render_Mode
enumeration value.
Once you have a bitmapped glyph image, you can access it directly through
glyph->bitmap
(a simple descriptor for bitmaps or pixmaps), and position it
through glyph->bitmap_left
and glyph->bitmap_top
. For optimal rendering on
a screen the bitmap should be used as an alpha channel in linear blending with
gamma correction.
Note that bitmap_left
is the horizontal distance from the current pen
position to the leftmost border of the glyph bitmap, while bitmap_top
is the
vertical distance from the pen position (on the baseline) to the topmost border
of the glyph bitmap. It is positive to indicate an upwards distance.
c. Using Other Charmaps
As said before, when a new face object is created, it looks for a Unicode
charmap and select it. The currently selected charmap can be accessed via
face->charmap
. This field is NULL if no charmap is selected, which typically
happens when you create a new FT_Face
object from a font file that doesn’t
contain a Unicode charmap (which is rather infrequent today).
There are two ways to select a different charmap with FreeType. It’s easiest
if the encoding you need already has a corresponding enumeration defined in
FT_FREETYPE_H
, for example FT_ENCODING_BIG5
. In this case, you can call
FT_Select_Charmap
.
error = FT_Select_Charmap( face, /* target face object */
FT_ENCODING_BIG5 ); /* encoding */
Another way is to manually parse the list of charmaps for the face; this is
accessible through the fields num_charmaps
and charmaps
(notice the ‘s’) of
the face object. As you could expect, the first is the number of charmaps in
the face, while the second is a table of pointers to the charmaps embedded in
the face.
Each charmap has a few visible fields to describe it more precisely. The most
important ones are charmap->platform_id
and charmap->encoding_id
, defining
a pair of values that describe the charmap in a rather generic way: Each value
pair corresponds to a given encoding. For example, the pair (3,1) corresponds
to Unicode. The list is defined in the TrueType specification; you can also
use the file FT_TRUETYPE_IDS_H
, which defines several helpful constants to
deal with them.
To select a specific encoding, you need to find a corresponding value pair in the specification, then look for it in the charmaps list. Don’t forget that there are encodings that correspond to several value pairs due to historical reasons.
FT_CharMap found = 0;
FT_CharMap charmap;
int n;
for ( n = 0; n < face->num_charmaps; n++ )
{
charmap = face->charmaps[n];
if ( charmap->platform_id == my_platform_id &&
charmap->encoding_id == my_encoding_id )
{
found = charmap;
break;
}
}
if ( !found ) { ... }
/* now, select the charmap for the face object */
error = FT_Set_Charmap( face, found );
if ( error ) { ... }
Once a charmap has been selected, either through FT_Select_Charmap
or
FT_Set_Charmap
, it is
used by all subsequent calls to FT_Get_Char_Index
.
d. Glyph Transformations
It is possible to specify an affine transformation with
FT_Set_Transform
, to
be applied to glyph images when they are loaded. Of course, this only works
for scalable (vectorial) font formats.
error = FT_Set_Transform( face, /* target face object */
&matrix, /* pointer to 2x2 matrix */
&delta ); /* pointer to 2d vector */
This function sets the current transformation for a given face object. Its
second parameter is a pointer to an
FT_Matrix
structure that
describes a 2×2 affine matrix. The third parameter is a pointer to an
FT_Vector
structure,
describing a two-dimensional vector that translates the glyph image after the
2×2 transformation.
Note that the matrix pointer can be set to NULL, in which case the identity transformation is used. Coefficients of the matrix are otherwise in 16.16 fixed-point units.
The vector pointer can also be set to NULL (in which case a delta of (0,0) is used). The vector coordinates are expressed in 1/64th of a pixel (also known as 26.6 fixed-point numbers).
The transformation is applied to every glyph that is loaded through
FT_Load_Glyph
and is completely independent of any hinting process. This
means that you won’t get the same results if you load a glyph at the size of 24
pixels, or a glyph at the size of 12 pixels scaled by 2 through a
transformation, because the hints are computed differently (except if you have
disabled hints).
If you ever need to use a non-orthogonal transformation with optimal hints, you
first have to decompose your transformation into a scaling part and a
rotation/shearing part. Use the scaling part to compute a new character pixel
size, then the other one to call FT_Set_Transform
. This is explained in more
detail in part II of this tutorial.
Rotation usually disables hinting.
Loading a glyph bitmap with a non-identity transformation works; the transformation is ignored in this case.
7. Simple Text Rendering
We now present a simple example to render a string of 8-bit Latin-1 text, assuming a face that contains a Unicode charmap.
The idea is to create a loop that loads one glyph image on each iteration, converts it to a pixmap, draws it on the target surface, then increments the current pen position.
a. Basic Code
The following code performs our simple text rendering with the functions previously described.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
int pen_x, pen_y, n;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 300;
pen_y = 200;
for ( n = 0; n < num_chars; n++ )
{
FT_UInt glyph_index;
/* retrieve glyph index from character code */
glyph_index = FT_Get_Char_Index( face, text[n] );
/* load glyph image into the slot (erase previous one) */
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if ( error )
continue; /* ignore errors */
/* convert to an anti-aliased bitmap */
error = FT_Render_Glyph( face->glyph, FT_RENDER_MODE_NORMAL );
if ( error )
continue;
/* now, draw to our target surface */
my_draw_bitmap( &slot->bitmap,
pen_x + slot->bitmap_left,
pen_y - slot->bitmap_top );
/* increment pen position */
pen_x += slot->advance.x >> 6;
pen_y += slot->advance.y >> 6; /* not useful for now */
}
This code needs a few explanations.
- We define a handle named
slot
that points to the face object’s glyph slot. (The typeFT_GlyphSlot
is a pointer). That is a convenience to avoid usingface->glyph->XXX
every time. - We increment the pen position with the vector
slot->advance
, which correspond to the glyph’s advance width (also known as its escapement). The advance vector is expressed in 1/64th of pixels, and is truncated to integer pixels on each iteration. - The function
my_draw_bitmap
is not part of FreeType but must be provided by the application to draw the bitmap to the target surface. In this example, it takes a pointer to anFT_Bitmap
descriptor and the position of its top-left corner as arguments. For ideal rendering on a screen this function should perform linear blending with gamma correction, using the bitmap as an alpha channel. - The value of
slot->bitmap_top
is positive for an upwards vertical distance. Assuming that the coordinates taken bymy_draw_bitmap
use the opposite convention (increasing Y corresponds to downwards scanlines), we subtract it frompen_y
, instead of adding to it.
b.Refined code
The following code is a refined version of the example above. It uses features and functions of FreeType that have not yet been introduced, and which are explained below.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
int pen_x, pen_y, n;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 300;
pen_y = 200;
for ( n = 0; n < num_chars; n++ )
{
/* load glyph image into the slot (erase previous one) */
error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
if ( error )
continue; /* ignore errors */
/* now, draw to our target surface */
my_draw_bitmap( &slot->bitmap,
pen_x + slot->bitmap_left,
pen_y - slot->bitmap_top );
/* increment pen position */
pen_x += slot->advance.x >> 6;
}
We have reduced the size of our code, but it does exactly the same thing.
- We use the function
FT_Load_Char
instead ofFT_Load_Glyph
. As you probably imagine, it is equivalent to callingFT_Get_Char_Index
, thenFT_Load_Glyph
. -
We do not use
FT_LOAD_DEFAULT
for the loading mode, but the bit flagFT_LOAD_RENDER
. It indicates that the glyph image must be immediately converted to an anti-aliased bitmap. This is of course a shortcut that avoids callingFT_Render_Glyph
explicitly but is strictly equivalent.Note that you can also specify that you want a monochrome bitmap instead by using the additional
FT_LOAD_MONOCHROME
load flag.
c. More Advanced Rendering
Let us try to render transformed text now (for example through a rotation). We
can do this using FT_Set_Transform
.
FT_GlyphSlot slot;
FT_Matrix matrix; /* transformation matrix */
FT_UInt glyph_index;
FT_Vector pen; /* untransformed origin */
int n;
... initialize library ...
... create face object ...
... set character size ...
slot = face->glyph; /* a small shortcut */
/* set up matrix */
matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
/* the pen position in 26.6 cartesian space coordinates */
/* start at (300,200) */
pen.x = 300 * 64;
pen.y = ( my_target_height - 200 ) * 64;
for ( n = 0; n < num_chars; n++ )
{
/* set transformation */
FT_Set_Transform( face, &matrix, &pen );
/* load glyph image into the slot (erase previous one) */
error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
if ( error )
continue; /* ignore errors */
/* now, draw to our target surface (convert position) */
my_draw_bitmap( &slot->bitmap,
slot->bitmap_left,
my_target_height - slot->bitmap_top );
/* increment pen position */
pen.x += slot->advance.x;
pen.y += slot->advance.y;
}
Some remarks.
- We now use a vector of type
FT_Vector
to store the pen position, with coordinates expressed as 1/64th of pixels, hence a multiplication. The position is expressed in cartesian space. - Glyph images are always loaded, transformed, and described in the cartesian coordinate system within FreeType (which means that increasing Y corresponds to upper scanlines), unlike the system typically used for bitmaps (where the topmost scanline has coordinate 0). We must thus convert between the two systems when we define the pen position, and when we compute the topleft position of the bitmap.
- We set the transformation on each glyph to indicate the rotation matrix as
well as a delta that moves the transformed image to the current pen position
(in cartesian space, not bitmap space). As a consequence, the values of
bitmap_left
andbitmap_top
correspond to the bitmap origin in target space pixels. We thus don’t addpen.x
orpen.y
to their values when callingmy_draw_bitmap
. - The advance width is always returned transformed, which is why it can be directly added to the current pen position. Note that it is not rounded this time.
A complete source code example can be found here.
It is important to note that, while this example is a bit more complex than the previous one, it is strictly equivalent for the case where the transformation is the identity. Hence it can be used as a replacement (but a more powerful one).
The still present few shortcomings will be explained, and solved, in the next part of this tutorial.
II. Managing Glyphs
1. Glyph Metrics
Glyph metrics are, as the name suggests, certain distances associated with each glyph that describe how to position this glyph while creating a text layout.
There are usually two sets of metrics for a single glyph: Those used to represent glyphs in horizontal text layouts (Latin, Cyrillic, Arabic, Hebrew, etc.), and those used to represent glyphs in vertical text layouts (Chinese, Japanese, Korean, Mongolian, etc.).
Note that only a few font formats provide vertical metrics. You can test
whether a given face object contains them by using the macro
FT_HAS_VERTICAL
,
which returns true if appropriate.
Individual glyph metrics can be accessed by first loading the glyph in a face’s
glyph slot, then accessing them through the face->glyph->metrics
structure,
whose type is
FT_Glyph_Metrics
.
We will discuss this in more detail below; for now, we only note that it
contains the following fields.
width |
This is the width of the glyph image’s bounding box. It is independent of the layout direction. |
height |
This is the height of the glyph image’s bounding box. It is independent of the layout direction. Be careful not to confuse it with the ‘height’ field in the FT_Size_Metrics structure. |
horiBearingX |
For horizontal text layouts, this is the horizontal distance from the current cursor position to the leftmost border of the glyph image’s bounding box. |
horiBearingY |
For horizontal text layouts, this is the vertical distance from the current cursor position (on the baseline) to the topmost border of the glyph image’s bounding box. |
horiAdvance |
For horizontal text layouts, this is the horizontal distance to increment the pen position when the glyph is drawn as part of a string of text. |
vertBearingX |
For vertical text layouts, this is the horizontal distance from the current cursor position to the leftmost border of the glyph image’s bounding box. |
vertBearingY |
For vertical text layouts, this is the vertical distance from the current cursor position (on the baseline) to the topmost border of the glyph image’s bounding box. |
vertAdvance |
For vertical text layouts, this is the vertical distance used to increment the pen position when the glyph is drawn as part of a string of text. |
As not all fonts do contain vertical metrics, the values of vertBearingX
,
vertBearingY
and vertAdvance
should not be considered reliable if
FT_HAS_VERTICAL
returns false.
The following graphics illustrate the metrics more clearly. In case a distance is directed, it is marked with a single arrow, indicating a positive value. The first image displays horizontal metrics, where the baseline is the horizontal axis.
For vertical text layouts, the baseline is vertical, identical to the vertical
axis. Contrary to all other arrows, bearingX
shows a negative value in this
image.
The metrics found in face->glyph->metrics
are normally expressed in 26.6
pixel format (i.e., 1/64th of pixels), unless you use the FT_LOAD_NO_SCALE
flag when calling FT_Load_Glyph
or FT_Load_Char
. In this case, the metrics
are expressed in original font units.
The glyph slot object has also a few other interesting fields that eases a
developer’s work. You can access them through face->glyph->xxx
, where xxx
is one of the following fields.
advance |
This field is a FT_Vector that holds the transformed advance for the glyph. That is useful when you are using a transformation through FT_Set_Transform , as shown in the rotated text example of part I. Other than that, its value is by default (metrics.horiAdvance,0), unless you specify FT_LOAD_VERTICAL when loading the glyph image; it is then (0,metrics.vertAdvance). |
linearHoriAdvance |
This field contains the linearly scaled value of the glyph’s horizontal advance width. Indeed, the value of metrics.horiAdvance that is returned in the glyph slot is normally rounded to integer pixel coordinates (i.e., being a multiple of 64) by the font driver that actually loads the glyph image. linearHoriAdvance is a 16.16 fixed-point number that gives the value of the original glyph advance width in 1/65536th of pixels. It can be use to perform pseudo device-independent text layouts. |
linearVertAdvance |
This is the similar to linearHoriAdvance but for the glyph’s vertical advance height. Its value is only reliable if the font face contains vertical metrics. |
2. Managing Glyph Images
The glyph image that is loaded in a glyph slot can be converted into a bitmap,
either by using FT_LOAD_RENDER
when loading it, or by calling
FT_Render_Glyph
.
Each time you load a new glyph image, the previous one is erased from the glyph
slot.
There are situations, however, where you may need to extract this image from the glyph slot in order to cache it within your application, and even perform additional transformations and measures on it before converting it to a bitmap.
The FreeType 2 API has a specific extension that is capable of dealing with
glyph images in a flexible and generic way. To use it, you first need to
include the FT_GLYPH_H
header file.
#include FT_GLYPH_H
a.Extracting the Glyph Image
You can extract a single glyph image very easily. Here some code that shows how to do it.
FT_Glyph glyph; /* a handle to the glyph image */
...
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NORMAL );
if ( error ) { ... }
error = FT_Get_Glyph( face->glyph, &glyph );
if ( error ) { ... }
The following steps are performed.
- Create a variable named
glyph
, of typeFT_Glyph
. This is a handle (pointer) to an individual glyph image. - Load the glyph image in the normal way into the face’s glyph slot. We don’t
use
FT_LOAD_RENDER
because we want to grab a scalable glyph image that we can transform later on. - Copy the glyph image from the slot into a new
FT_Glyph
object by callingFT_Get_Glyph
. This function returns an error code and setsglyph
.
It is important to note that the extracted glyph is in the same format as the
original one that is still in the slot. For example, if we are loading a glyph
from a TrueType font file, the glyph image is really a scalable vector outline.
You can access the field glyph->format
if you want to know exactly how the
glyph is modeled and stored.
A new glyph object can be destroyed with a call to
FT_Done_Glyph
.
The glyph object contains exactly one glyph image and a 2D vector representing
the glyph’s advance in 16.16 fixed-point coordinates. The latter can be
accessed directly as glyph->advance
Note that unlike other FreeType objects, the library doesn’t keep a list of all
allocated glyph objects. This means you have to destroy them yourself instead
of relying on FT_Done_FreeType
doing all the clean-up.
b. Transforming & Copying the Glyph Image
If the glyph image is scalable (i.e., if glyph->format
is not equal to
FT_GLYPH_FORMAT_BITMAP
), it is possible to transform the image anytime by a
call to
FT_Glyph_Transform
.
You can also copy a single glyph image with
FT_Glyph_Copy
.
FT_Glyph glyph, glyph2;
FT_Matrix matrix;
FT_Vector delta;
... load glyph image in `glyph' ...
/* copy glyph to glyph2 */
error = FT_Glyph_Copy( glyph, &glyph2 );
if ( error ) { ... could not copy (out of memory) ... }
/* translate `glyph' */
delta.x = -100 * 64; /* coordinates are in 26.6 pixel format */
delta.y = 50 * 64;
FT_Glyph_Transform( glyph, 0, &delta );
/* transform glyph2 (horizontal shear) */
matrix.xx = 0x10000L;
matrix.xy = 0.12 * 0x10000L;
matrix.yx = 0;
matrix.yy = 0x10000L;
FT_Glyph_Transform( glyph2, &matrix, 0 );
Note that the 2×2 transformation matrix is always applied to the 16.16 advance vector in the glyph; you thus don’t need to recompute it.
c. Measuring the Glyph Image
You can also retrieve the control (bounding) box of any glyph image (scalable
or not) through the
FT_Glyph_Get_CBox
function.
FT_BBox bbox;
...
FT_Glyph_Get_CBox( glyph, bbox_mode, &bbox );
Coordinates are relative to the glyph origin (0,0), using the y upwards convention. This function takes a special argument, the bbox mode, to indicate how box coordinates are expressed.
If the glyph has been loaded with FT_LOAD_NO_SCALE
, bbox_mode
must be set
to FT_GLYPH_BBOX_UNSCALED
to get unscaled font units in 26.6 pixel format.
The value FT_GLYPH_BBOX_SUBPIXELS
is another name for this constant.
Note that the box’s maximum coordinates are exclusive, which means that you can always compute the width and height of the glyph image (regardless of using integer or 26.6 coordinates) with a simple subtraction.
width = bbox.xMax - bbox.xMin;
height = bbox.yMax - bbox.yMin;
Note also that for 26.6 coordinates, if FT_GLYPH_BBOX_GRIDFIT
is used as the
bbox mode, the coordinates are also grid-fitted, which corresponds to the
following four lines.
bbox.xMin = FLOOR( bbox.xMin )
bbox.yMin = FLOOR( bbox.yMin )
bbox.xMax = CEILING( bbox.xMax )
bbox.yMax = CEILING( bbox.yMax )
To get the bbox in integer pixel coordinates, set bbox_mode
to
FT_GLYPH_BBOX_TRUNCATE
.
Finally, to get the bounding box in grid-fitted pixel coordinates, set
bbox_mode
to FT_GLYPH_BBOX_PIXELS
.
[Computing exact bounding boxes can be done with function
FT_Outline_Get_BBox
,
at the cost of slower execution. You probably don’t need with the possible
exception of rotated glyphs.]
d. Converting the Glyph Image to a Bitmap
You may need to convert the glyph object to a bitmap once you have conveniently
cached or transformed it. This can be done easily with the
FT_Glyph_To_Bitmap
function, which
handles any glyph object.
FT_Vector origin;
origin.x = 32; /* 1/2 pixel in 26.6 format */
origin.y = 0;
error = FT_Glyph_To_Bitmap( &glyph,
render_mode,
&origin,
1 ); /* destroy original image == true */
Some notes.
- The first parameter is the address of the source glyph’s handle. When the function is called, it reads it to access the source glyph object. After the call, the handle points to a new glyph object that contains the rendered bitmap.
- The second parameter is a standard render mode to specify what kind of bitmap
we want. For example, it can be
FT_RENDER_MODE_DEFAULT
for an 8-bit anti-aliased pixmap, orFT_RENDER_MODE_MONO
for a 1-bit monochrome bitmap. - The third parameter is a pointer to a two-dimensional vector to translate the source glyph image before the conversion. After the call, the source image is translated back to its original position (and is thus left unchanged). If you do not need to translate the source glyph before rendering, set this pointer to NULL.
- The last parameter is a boolean that indicates whether the source glyph object should be destroyed by the function. If false, the original glyph object is never destroyed, even if its handle is lost (it is up to client applications to keep it).
The new glyph object always contains a bitmap (if no error is returned), and
you must typecast its handle to the FT_BitmapGlyph
type in order to access
its content. This type is a sort of ‘subclass’ of FT_Glyph
that contains
additional fields (see
FT_BitmapGlyphRec
).
left |
Just like the bitmap_left field of a glyph slot, this is the horizontal distance from the glyph origin (0,0) to the leftmost pixel of the glyph bitmap. It is expressed in integer pixels. |
top |
Just like the bitmap_top field of a glyph slot, this is the vertical distance from the glyph origin (0,0) to the topmost pixel of the glyph bitmap (more precise, to the pixel just above the bitmap). This distance is expressed in integer pixels, and is positive for upwards y. |
bitmap |
This is a bitmap descriptor for the glyph object, just like the bitmap field in a glyph slot. |
3. Global Glyph Metrics
Unlike glyph metrics, global metrics are used to describe distances and features of a whole font face. They can be expressed either in 26.6 pixel format or in (unscaled) font units for scalable formats.
a. Design global metrics
For scalable formats, all global metrics are expressed in font units in order
to be later scaled to the device space, according to the rules described in the
last section of this tutorial part. You can access them directly as fields of
a FT_Face
handle.
However, you need to check that the font face’s format is scalable before using
them. One can do it with macro FT_IS_SCALABLE
, which returns true when
appropriate.
Here a table of the global design metrics for scalable faces.
units_per_EM |
This is the size of the EM square for the font face. It is used by scalable formats to scale design coordinates to device pixels, as described in the last section of this tutorial part. Its value usually is 2048 (for TrueType) or 1000 (for Type 1 or CFF), but other values are possible, too. It is set to 1 for fixed-size formats like FNT, FON, PCF, or BDF. |
bbox |
The global bounding box is defined as the smallest rectangle that can enclose all the glyphs in a font face. |
ascender |
The ascender is the vertical distance from the horizontal baseline to the highest ‘character’ coordinate in a font face. Unfortunately, font formats don’t define the ascender in a uniform way. For some formats, it represents the ascent of all capital latin characters (without accents), for others it is the ascent of the highest accented character, and finally, other formats define it as being equal to bbox.yMax . |
descender |
The descender is the vertical distance from the horizontal baseline to the lowest ‘character’ coordinate in a font face. Unfortunately, font formats don’t define the descender in a uniform way. For some formats, it represents the descent of all capital latin characters (without accents), for others it is the ascent of the lowest accented character, and finally, other formats define it as being equal to bbox.yMin . This field is negative for values below the baseline. |
height |
This field represents a default line spacing (i.e., the baseline-to-baseline distance) when writing text with this font. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance – think of it as a value the designer of the font finds appropriate. |
max_advance_width |
This field gives the maximum horizontal cursor advance for all glyphs in the font. It can be used to quickly compute the maximum advance width of a string of text. It doesn’t correspond to the maximum glyph image width! |
max_advance_height |
Same as max_advance_width but for vertical text layout. |
underline_position |
When displaying or rendering underlined text, this value corresponds to the vertical position, relative to the baseline, of the underline bar’s center. It is negative if it is below the baseline. |
underline_thickness |
When displaying or rendering underlined text, this value corresponds to the vertical thickness of the underline. |
Notice that the values of the ascender and the descender are not reliable (due to various discrepancies in font formats), unfortunately.
b. Scaled Global Metrics
Each size object also contains a scaled version of some of the global metrics
described above, to be directly accessed through the face->size->metrics
structure (of type
FT_Size_Metrics
).
No rounding or grid-fitting is performed for those values. They are also
completely independent of any hinting process. In other words, don’t rely on
them to get exact metrics at the pixel level. They are expressed in 26.6 pixel
format.
ascender |
The scaled version of the original design ascender. |
descender |
The scaled version of the original design descender. |
height |
The scaled version of the original design text height (the vertical distance from one baseline to the next). This is probably the only field you should really use in this structure. Be careful not to confuse it with the ‘height’ field in the FT_Glyph_Metrics structure. |
max_advance |
The scaled version of the original design maximum advance. |
Note that the face->size->metrics
structure contains other fields that are
used to scale design coordinates to device space. They are described in the
last section.
c. Kerning
Kerning is the process of adjusting the position of two subsequent glyph images in a string of text in order to improve the general appearance of text. For example, if a glyph for an uppercase ‘A’ is followed by a glyph for an uppercase ‘V’, the space between the two glyphs can be slightly reduced to avoid extra ‘diagonal whitespace’.
Note that in theory kerning can happen both in the horizontal and vertical direction between two glyphs; however, it only happens in a single direction in nearly all cases.
Not all font formats contain kerning information, and not all kerning formats are supported by FreeType; in particular, for TrueType fonts, the API can only access kerning via the ‘kern’ table. OpenType kerning via the ‘GPOS’ table is not supported! You need a higher-level library like HarfBuzz, Pango, or ICU, since GPOS kerning requires contextual string handling.
Sometimes, the font file is associated with an additional file that contains
various glyph metrics, including kerning, but no glyph images. A good example
is the Type 1 format where glyph images are stored in files with extension
.pfa
or .pfb
, while kerning metrics can be found in files with extension
.afm
or .pfm
.
FreeType 2 allows you to deal with this, by providing the
FT_Attach_File
and
FT_Attach_Stream
APIs. Both functions are used to load additional metrics into a face object by
reading them from an additional format-specific file. Here an example, opening
a Type 1 font.
error = FT_New_Face( library, "/usr/share/fonts/cour.pfb",
0, &face );
if ( error ) { ... }
error = FT_Attach_File( face, "/usr/share/fonts/cour.afm" );
if ( error )
{ ... could not read kerning and additional metrics ... }
Note that FT_Attach_Stream
is similar to FT_Attach_File
except that it
doesn’t take a C string to name the extra file but an
FT_Stream
handle.
Also, reading a metrics file is in no way mandatory.
Finally, the file attachment APIs are very generic and can be used to load any kind of extra information for a given face. The nature of the additional content is entirely font format specific.
FreeType 2 allows you to retrieve the kerning information between two glyphs
through the
FT_Get_Kerning
function.
FT_Vector kerning;
...
error = FT_Get_Kerning( face, /* handle to face object */
left, /* left glyph index */
right, /* right glyph index */
kerning_mode, /* kerning mode */
&kerning ); /* target vector */
This function takes a handle to a face object, the indices of the left and right glyph for which the kerning value is desired, an integer, called the kerning mode, and a pointer to a destination vector that receives the corresponding distances.
The kerning mode is very similar to the bbox mode described in a previous section. It is a enumeration that indicates how the kerning distances are expressed in the target vector.
The default value is FT_KERNING_DEFAULT
, which has value 0. It corresponds
to kerning distances expressed in 26.6 grid-fitted pixels (which means that the
values are multiples of 64). For scalable formats, this means that the design
kerning distance is scaled, then rounded.
The value FT_KERNING_UNFITTED
corresponds to kerning distances expressed in
26.6 unfitted pixels (i.e., that do not correspond to integer coordinates). It
is the design kerning distance that is scaled without rounding.
Finally, the value FT_KERNING_UNSCALED
indicates to return the design kerning
distance, expressed in font units. You can later scale it to the device space
using the computations explained in the last section of this part.
Note that the ‘left’ and ‘right’ positions correspond to the visual order of the glyphs in the string of text. This is important for bidirectional or right-to-left text.
4. Simple Text Rendering: Kerning and Centering
In order to show off what we have just learned, we now demonstrate how to modify the example code that was provided in part I to render a string of text, and enhance it to support kerning and delayed rendering.
a. Kerning Support
Adding support for kerning to our code is trivial, as long as we consider that we are still dealing with a left-to-right script like Latin. We simply need to retrieve the kerning distance between two glyphs in order to alter the pen position appropriately.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 300;
pen_y = 200;
use_kerning = FT_HAS_KERNING( face );
previous = 0;
for ( n = 0; n < num_chars; n++ )
{
/* convert character code to glyph index */
glyph_index = FT_Get_Char_Index( face, text[n] );
/* retrieve kerning distance and move pen position */
if ( use_kerning && previous && glyph_index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph_index,
FT_KERNING_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
/* load glyph image into the slot (erase previous one) */
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
if ( error )
continue; /* ignore errors */
/* now draw to our target surface */
my_draw_bitmap( &slot->bitmap,
pen_x + slot->bitmap_left,
pen_y - slot->bitmap_top );
/* increment pen position */
pen_x += slot->advance.x >> 6;
/* record current glyph index */
previous = glyph_index;
}
We are done. Some notes.
- As kerning is determined by glyph indices, we need to explicitly convert our
character codes into glyph indices, then later call
FT_Load_Glyph
instead ofFT_Load_Char
. - We use a boolean named
use_kerning
, which is set to the result of the macroFT_HAS_KERNING
. It is certainly faster not to callFT_Get_Kerning
when we know that the font face does not contain kerning information. - We move the position of the pen before a new glyph is drawn.
- We initialize the variable
previous
with the value 0, which always corresponds to the ‘missing glyph’ (also called.notdef
in the PostScript world). There is never any kerning distance associated with this glyph. - We do not check the error code returned by
FT_Get_Kerning
. This is because the function always sets the content ofdelta
to (0,0) if an error occurs.
b. Centering
Our code begins to become interesting but it is still a bit too simple for normal use. For example, the position of the pen is determined before we do the rendering; normally, you would rather determine the layout of the text and measure it before computing its final position (centering, etc.), or perform things like word-wrapping.
Let us now decompose our text rendering function into two distinct but successive parts: The first one positions individual glyph images on the baseline, while the second one renders the glyphs. As we will see, this has many advantages.
We thus start by storing individual glyph images, as well as their position on the baseline.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
FT_Glyph glyphs[MAX_GLYPHS]; /* glyph image */
FT_Vector pos [MAX_GLYPHS]; /* glyph position */
FT_UInt num_glyphs;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 0; /* start at (0,0) */
pen_y = 0;
num_glyphs = 0;
use_kerning = FT_HAS_KERNING( face );
previous = 0;
for ( n = 0; n < num_chars; n++ )
{
/* convert character code to glyph index */
glyph_index = FT_Get_Char_Index( face, text[n] );
/* retrieve kerning distance and move pen position */
if ( use_kerning && previous && glyph_index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph_index,
FT_KERNING_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
/* store current pen position */
pos[num_glyphs].x = pen_x;
pos[num_glyphs].y = pen_y;
/* load glyph image into the slot without rendering */
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if ( error )
continue; /* ignore errors, jump to next glyph */
/* extract glyph image and store it in our table */
error = FT_Get_Glyph( face->glyph, &glyphs[num_glyphs] );
if ( error )
continue; /* ignore errors, jump to next glyph */
/* increment pen position */
pen_x += slot->advance.x >> 6;
/* record current glyph index */
previous = glyph_index;
/* increment number of glyphs */
num_glyphs++;
}
This is a very slight variation of our previous code; we extract each glyph image from the slot, then store it, along with the corresponding position, in our tables.
Note also that pen_x
contains the total advance for the string of text. We
can now compute the bounding box of the text string with a simple function.
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
FT_BBox glyph_bbox;
/* initialize string bbox to "empty" values */
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
/* for each glyph image, compute its bounding box, */
/* translate it, and grow the string bbox */
for ( n = 0; n < num_glyphs; n++ )
{
FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
&glyph_bbox );
glyph_bbox.xMin += pos[n].x;
glyph_bbox.xMax += pos[n].x;
glyph_bbox.yMin += pos[n].y;
glyph_bbox.yMax += pos[n].y;
if ( glyph_bbox.xMin < bbox.xMin )
bbox.xMin = glyph_bbox.xMin;
if ( glyph_bbox.yMin < bbox.yMin )
bbox.yMin = glyph_bbox.yMin;
if ( glyph_bbox.xMax > bbox.xMax )
bbox.xMax = glyph_bbox.xMax;
if ( glyph_bbox.yMax > bbox.yMax )
bbox.yMax = glyph_bbox.yMax;
}
/* check that we really grew the string bbox */
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
/* return string bbox */
*abbox = bbox;
}
The resulting bounding box dimensions are expressed in integer pixels and can then be used to compute the final pen position before rendering the string.
In general, the above function does not compute an exact bounding box of a
string! As soon as hinting is involved, glyph dimensions must be derived
from the resulting outlines. For anti-aliased pixmaps, FT_Outline_Get_BBox
then yields proper results. In case you need 1-bit monochrome bitmaps, it is
even necessary to actually render the glyphs because the rules for the
conversion from outline to bitmap can also be controlled by hinting
instructions.
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
FT_BBox glyph_bbox;
/* initialize string bbox to "empty" values */
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
/* for each glyph image, compute its bounding box, */
/* translate it, and grow the string bbox */
for ( n = 0; n < num_glyphs; n++ )
{
FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
&glyph_bbox );
glyph_bbox.xMin += pos[n].x;
glyph_bbox.xMax += pos[n].x;
glyph_bbox.yMin += pos[n].y;
glyph_bbox.yMax += pos[n].y;
if ( glyph_bbox.xMin < bbox.xMin )
bbox.xMin = glyph_bbox.xMin;
if ( glyph_bbox.yMin < bbox.yMin )
bbox.yMin = glyph_bbox.yMin;
if ( glyph_bbox.xMax > bbox.xMax )
bbox.xMax = glyph_bbox.xMax;
if ( glyph_bbox.yMax > bbox.yMax )
bbox.yMax = glyph_bbox.yMax;
}
/* check that we really grew the string bbox */
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
/* return string bbox */
*abbox = bbox;
}
Some remarks.
- The pen position is expressed in the Cartesian space (i.e., y upwards).
- We call
FT_Glyph_To_Bitmap
with thedestroy
parameter set to 0 (false), in order to avoid destroying the original glyph image. The new glyph bitmap is accessed throughimage
after the call and is typecast toFT_BitmapGlyph
. - We use translation when calling
FT_Glyph_To_Bitmap
. This ensures that theleft
andtop
fields of the bitmap glyph object are already set to the correct pixel coordinates in the Cartesian space. - Of course, we still need to convert pixel coordinates from Cartesian to
device space before rendering, hence the
my_target_height - bitmap->top
in the call tomy_draw_bitmap
.
The same loop can be used to render the string anywhere on our display surface, without the need to reload our glyph images each time.
5. Advanced Text Rendering: Transformation and Centering and Kerning
We are now going to modify our code in order to be able to easily transform the rendered string, for example, to rotate it. First, some minor improvements.
a. Packing and Translating Glyphs
We start by packing the information related to a single glyph image into a single structure instead of parallel arrays.
typedef struct TGlyph_
{
FT_UInt index; /* glyph index */
FT_Vector pos; /* glyph origin on the baseline */
FT_Glyph image; /* glyph image */
} TGlyph, *PGlyph;
We also translate each glyph image directly after it is loaded to its position on the baseline at load time. As we will see, this has several advantages. Here is our new glyph sequence loader.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
TGlyph glyphs[MAX_GLYPHS]; /* glyphs table */
PGlyph glyph; /* current glyph in table */
FT_UInt num_glyphs;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 0; /* start at (0,0) */
pen_y = 0;
num_glyphs = 0;
use_kerning = FT_HAS_KERNING( face );
previous = 0;
glyph = glyphs;
for ( n = 0; n < num_chars; n++ )
{
glyph->index = FT_Get_Char_Index( face, text[n] );
if ( use_kerning && previous && glyph->index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph->index,
FT_KERNING_MODE_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
/* store current pen position */
glyph->pos.x = pen_x;
glyph->pos.y = pen_y;
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if ( error ) continue;
error = FT_Get_Glyph( face->glyph, &glyph->image );
if ( error ) continue;
/* translate the glyph image now */
FT_Glyph_Transform( glyph->image, 0, &glyph->pos );
pen_x += slot->advance.x >> 6;
previous = glyph->index;
/* increment number of glyphs */
glyph++;
}
/* count number of glyphs loaded */
num_glyphs = glyph - glyphs;
Note that translating glyphs now has several advantages. The first one is that we don’t need to translate the glyph bbox when we compute the string’s bounding box.
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
for ( n = 0; n < num_glyphs; n++ )
{
FT_BBox glyph_bbox;
FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
&glyph_bbox );
if (glyph_bbox.xMin < bbox.xMin)
bbox.xMin = glyph_bbox.xMin;
if (glyph_bbox.yMin < bbox.yMin)
bbox.yMin = glyph_bbox.yMin;
if (glyph_bbox.xMax > bbox.xMax)
bbox.xMax = glyph_bbox.xMax;
if (glyph_bbox.yMax > bbox.yMax)
bbox.yMax = glyph_bbox.yMax;
}
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
*abbox = bbox;
}
With the above modifications, the compute_string_bbox
function can now
compute the bounding box of a transformed glyph string, which allows further
code simplications.
FT_BBox bbox;
FT_Matrix matrix;
FT_Vector delta;
... load glyph sequence ...
... set up `matrix' and `delta' ...
/* transform glyphs */
for ( n = 0; n < num_glyphs; n++ )
FT_Glyph_Transform( glyphs[n].image, &matrix, &delta );
/* compute bounding box of transformed glyphs */
compute_string_bbox( &bbox );
b. Rendering a Transformed Glyph Sequence
However, directly transforming the glyphs in our sequence is not a good idea if we want to reuse them in order to draw the text string with various angles or transformations. It is better to perform the affine transformation just before the glyph is rendered.
FT_Vector start;
FT_Matrix matrix;
FT_Glyph image;
FT_Vector pen;
FT_BBox bbox;
/* get bbox of original glyph sequence */
compute_string_bbox( &string_bbox );
/* compute string dimensions in integer pixels */
string_width = (string_bbox.xMax - string_bbox.xMin) / 64;
string_height = (string_bbox.yMax - string_bbox.yMin) / 64;
/* set up start position in 26.6 Cartesian space */
start.x = ( ( my_target_width - string_width ) / 2 ) * 64;
start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
/* set up transform (a rotation here) */
matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
pen = start;
for ( n = 0; n < num_glyphs; n++ )
{
/* create a copy of the original glyph */
error = FT_Glyph_Copy( glyphs[n].image, &image );
if ( error ) continue;
/* transform copy (this will also translate it to the */
/* correct position */
FT_Glyph_Transform( image, &matrix, &pen );
/* check bounding box; if the transformed glyph image */
/* is not in our target surface, we can avoid rendering it */
FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &bbox );
if ( bbox.xMax <= 0 || bbox.xMin >= my_target_width ||
bbox.yMax <= 0 || bbox.yMin >= my_target_height )
continue;
/* convert glyph image to bitmap (destroy the glyph copy!) */
error = FT_Glyph_To_Bitmap(
&image,
FT_RENDER_MODE_NORMAL,
0, /* no additional translation */
1 ); /* destroy copy in "image" */
if ( !error )
{
FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
my_draw_bitmap( bit->bitmap,
bit->left,
my_target_height - bit->top );
/* increment pen position -- */
/* we don't have access to a slot structure, */
/* so we have to use advances from glyph structure */
/* (which are in 16.16 fixed float format) */
pen.x += image.advance.x >> 10;
pen.y += image.advance.y >> 10;
FT_Done_Glyph( image );
}
}
There are a few changes compared to the original version of this code.
- We keep the original glyph images untouched; instead, we transform a copy.
- We perform clipping computations in order to avoid rendering and drawing glyphs that are not within our target surface.
- We always destroy the copy when calling
FT_Glyph_To_Bitmap
in order to get rid of the transformed scalable image. Note that the image is not destroyed if the function returns an error code (which is whyFT_Done_Glyph
is only called within the compound statement). - The translation of the glyph sequence to the start pen position is integrated
into the call to
FT_Glyph_Transform
instead ofFT_Glyph_To_Bitmap
.
It is possible to call this function several times to render the string with
different angles, or even change the way start
is computed in order to move
it to different place.
This code is the basis of the FreeType 2 demonstration program named
ftstring.c
.
It could be easily extended to perform advanced text layout or word-wrapping in
the first part, without changing the second one.
Note, however, that a normal implementation would use a glyph cache in order to reduce memory needs. For example, let us assume that our text string is ‘FreeType’. We would store three identical glyph images in our table for the letter ‘e’, which isn’t optimal (especially when you consider longer lines of text, or even whole pages).
A FreeType demo program that shows how glyph caching can be implemented is
ftview.c
.
In general, ‘ftview’ is the main program used by the FreeType developer team to
check the validity of loading, parsing, and rendering fonts.
6. Accessing Metrics in Design Font Units, and Scaling Them
Scalable font formats usually store a single vectorial image, called an
outline, for each glyph in a face. Each outline is defined in an abstract
grid called the design space, with coordinates expressed in font units.
When a glyph image is loaded, the font driver usually scales the outline to
device space according to the current character pixel size found in an
FT_Size
object. The driver
may also modify the scaled outline in order to significantly improve its
appearance on a pixel-based surface (a process known as hinting or
grid-fitting).
This section describes how design coordinates are scaled to the device space, and how to read glyph outlines and metrics in font units. This is important for a number of things.
- ‘True’ WYSIWYG text layout.
- Accessing font content for conversion or analysis purposes.
a. Scaling Distances to Device Space
Design coordinates are scaled to the device space using a simple scaling transformation whose coefficients are computed with the help of the character pixel size.
device_x = design_x * x_scale
device_y = design_y * y_scale
x_scale = pixel_size_x / EM_size
y_scale = pixel_size_y / EM_size
Here, the value EM_size
is font-specific and corresponds to the size of an
abstract square of the design space (called the EM), which is used by font
designers to create glyph images. It is thus expressed in font units. It is
also accessible directly for scalable font formats as face->units_per_EM
.
You should check that a font face contains scalable glyph images by using the
FT_IS_SCALABLE
macro, which returns true if appropriate.
When you call the function
FT_Set_Pixel_Sizes
,
you are specifying the value of pixel_size_x
and pixel_size_y
FreeType
shall use. The library will immediately compute the values of x_scale
and
y_scale
.
When you call the function
FT_Set_Char_Size
,
you are specifying the character size in physical points, which is used,
along with the device’s resolutions, to compute the character pixel size and
the corresponding scaling factors.
Note that after calling any of these two functions, you can access the values
of the character pixel size and scaling factors as fields of the
face->size->metrics
structure.
x_ppem |
The field name stands for ‘x pixels per EM’; this is the horizontal size in integer pixels of the EM square, which also is the horizontal character pixel size, called pixel_size_x in the above example. |
y_ppem |
The field name stands for ‘y pixels per EM’; this is the vertical size in integer pixels of the EM square, which also is the vertical character pixel size, called pixel_size_y in the above example. |
x_scale |
This is a 16.16 fixed-point scale to directly scale horizontal distances from design space to 1/64th of device pixels. |
y_scale |
This is a 16.16 fixed-point scale to directly scale vertical distances from design space to 1/64th of device pixels. |
You can scale a distance expressed in font units to 26.6 pixel format directly
with the help of the
FT_MulFix
function.
/* convert design distances to 1/64th of pixels */
pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale );
pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale );
Alternatively, you can also scale the value directly with more accuracy by using doubles.
FT_Size_Metrics* metrics = &face->size->metrics; /* shortcut */
double pixels_x, pixels_y;
double em_size, x_scale, y_scale;
/* compute floating point scale factors */
em_size = 1.0 * face->units_per_EM;
x_scale = metrics->x_ppem / em_size;
y_scale = metrics->y_ppem / em_size;
/* convert design distances to floating point pixels */
pixels_x = design_x * x_scale;
pixels_y = design_y * y_scale;
b. Accessing Design Metrics (Glyph & Global)
You can access glyph metrics in font units simply by specifying the
FT_LOAD_NO_SCALE
bit flag in FT_Load_Glyph
or FT_Load_Char
. The metrics
returned in face->glyph->metrics
will all be in font units.
You can access unscaled kerning data using the FT_KERNING_MODE_UNSCALED
mode.
Finally, a few global metrics are available directly in font units as fields of
the FT_Face
handle, as described in section 3 of this part.
Conclusion
This is the end of the second part of the FreeType tutorial. You are now able to access glyph metrics, manage glyph images, and render text much more intelligently (kerning, measuring, transforming & caching); this is sufficient knowledge to build a pretty decent text service on top of FreeType.
The demo programs in the ‘ft2demos’ bundle (especially ‘ftview’) are a kind of reference implementation, and are a good resource to turn to for answers. They also show how to use additional features, such as the glyph stroker and cache.
III. Examples
For completeness, here again a link to the example used and explained in the first part of the tutorial.
Erik Möller contributed a very nice C++ example that shows renderer callbacks in action to draw a coloured glyph with a differently coloured outline. The source code can be found here.
Another example demonstrates how to use FreeType’s stand-alone
rasterizer, ftraster.c
, both in B/W and 5-levels gray mode. You need files
from FreeType version 2.3.10 or newer.
Róbert Márki contributed a small Qt demonstration program (together with its qmake file) that shows both direct rendering with a callback and rendering with a buffer, yielding the same result. You need FreeType 2.4.3 or newer.